I have my own thoughts but would like to hear input. The zip archive 'XP Tilesets for MV' below contains: - one set of A1 autotiles - two sets of A2 autotiles (inside and outside) - one (incomplete) set of A4. I was also wondering what you people thought about enemies and neutral parties that would inhabit/infest these places. If you dont like the resized tiles and would rather use the 32x32 pixel version of these tiles in MV (with a plugin to change the tilesize), you can find them in the VX Ace thread here. I have tried looking but there is too much signal to noise ratio when searching this and other forums. If there is something in existence please point me to it via a URL. I have seen the DLC Japanese Forest Graveyard for VX Ace but that is not the look I am going for, plus I would rather not upscale something. Green and brown moss that has a transparent background.Large 5x5 summoning circle etched in stone, along the lines of this image V X Company, 1828 Central Ave- nue, Indianapolis 2, Indiana. Stone cottages in ruins that can be entered, see above image.like a stone arm that gets pulled down or placing an object on a statue (sword, shield, orb or part of itself) Stone statues as switches but not obvious.Check your B tileset, as the first tile in that must be a star, no exceptions. Stone statues - on this I have found some things Character cant move (SOLVED) Thread starter uli636 Start date Tags bug solved vx ace vx ace bug Status Not open for further replies.The other autotile-sheets (A1-A4) are a mix of different tiles up to 192x96 pixel for animated autotiles. The 32x32 basic tile is the simplest of them and only used in A5 and the B-E tilesheets. Stone markers that open into ground entrance Each format can only be used in the tileset slot it is formatted for - a tile formatted for A4 will fail in A1.Stone walls with stone shelves for bodies.Stone fencing (in disrepair), image example here.I was told to put it in the E folder which. Resource Type: Tileset, characters objectsīeen looking for resources to make a dilapidated graveyard, things like: Hey How do you upload a custom tileset Unfortunately, the tileset is probably in the wrong size (768x768). There are plenty of dark resources out there as well, have you even looked through the resources threads? (That is a rhetoric question because I know such tiles exist and you would have found them if you did) and then after that write a proper request what is missing to the map you envision.Please understand I am shooting for the moon here. make a map with what is there, try your hands at your own edits and recolors. Tileset Problem Hello Im a little new to using RPGmaker so this might be a fix that will make me feel stupid, but Im currently working on a game with the default tilesets (Im still a newbie and its just practice) and Im using the interior pack for a room map. Once you wrapped your brain around it it is fairly easy since it is mostly copy and paste. RPG Maker VX Ace > General Discussions > Topic Details. That would be a dedicated evening with a graphic program of your choice and require you to go in depth into understanding tileset layout, but that is very doable. Looking at the tiles I can totally see that it is possible to make MV maps with those tiles with the simple edits/not scaling certain things at all I mention in the tutorial. look around for input, for example I have this tutorial Resource Type: Tiles Maker Format: Ace Art Style: Doesnt matter, as long as it doesnt look too different from Ace RTP Description: Im looking for modern-day WORLD MAP tiles-cities, individual buildings, roads, train tracks, etc., all sized for a world map rather than an area map. There are so many ways you could have taken: How often were you told to write better requests and use the resource request template? If I took a shot for each such message I'd be out for today. The person who can help yourself the most is you.
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